AI Insights · Timothy · October 2021
Top 5 Tabletop Board Games on Android in Uruguay: Q3 2021 Performance
Discover how the top 5 tabletop board games on Android performed in Uruguay during Q3 2021, with insights on downloads, revenue, and active users.
In Q3 2021, the top 5 tabletop board games on Android in Uruguay saw varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how these apps fared during this period. All data is sourced from Sensor Tower.
Ludo Club - Dice & Board Game from Moonfrog experienced a fluctuating trend in weekly downloads, peaking at 1K in late June and maintaining a range between 700 and 900 throughout the quarter. Weekly revenue for the app varied, with a notable peak of around $105 in early September. Active users showed a slight decline, starting at approximately 24K at the end of June and ending at around 22K by the close of September.
Chess - Clash of Kings by CC Games saw a consistent increase in weekly downloads, starting at 157 and reaching a peak of around 685 in early September. Active users similarly increased steadily from about 2.2K in late June to approximately 3.5K by the end of September. The app did not generate any revenue during this period.
Ludo King® by Gametion had varied weekly downloads, with a peak of around 520 in late August. Revenue remained minimal, peaking briefly at $26 in early August. Active users showed a slight upward trend, starting at approximately 1.5K and rising to around 2.1K by the end of September.
Chess - Play and Learn by Chess.com saw a steady increase in weekly downloads, climbing from 273 in late June to around 505 in early September. Weekly revenue fluctuated, peaking at about $136 in mid-July. Active users also increased, starting at approximately 4.9K and rising to about 6K in mid-August, before stabilizing around 5K by the end of September.
Tic Tac Toe Glow: 2 Players from Arclite Systems showed a decreasing trend in weekly downloads, dropping from 312 in late June to around 179 by the end of August, before rebounding to 419 in late September. Active users followed a similar pattern, starting at approximately 1.4K and ending at around 1.6K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.